Healing Potion, Mana Potion, Antidote Potion, Stamina Potion, Thawing Potion, Scroll of Identify, Scroll of Town Portal, Armor/weaps/jewelery, Charms, Runes, Gems, Gold, variety of different attack potions, arrows/bolts, etc...
|One good item littered amongst so much "Junk"|
Most of this stuff was "crap" and was never picked up. Players would pick up the uniques, some rares, sets, runes, and gems. The rest was left to sit there strewn about the field. This became especially annoying since monsters were often killed in "packs". Huge heaps of "stuff" would drop to the ground, of which, a very small percentage of it was actually picked up by players. The vast majority was waste.
Now, lets take a look at items that can drop in Diablo III.
Gold, Health Potions, Armor/weaps/jewelry, Gems, Crafting pages, and Crafting recipies,....did I miss anything?
Less than half as many item types, and most of which are valuable to you or at least valuable to someone else on the AH. The only thing I havent been picking up in the Beta were white items and the occasional health pot if I had too many. Also, the number of items on screen will be rated for 1 player (you). Not for all the players in game.
No more scanning through the piles of items with your eyes trying to see if there is anything valuable hidden in there, later wondering if you missed something that you should have picked up. Gold pickups will not require clicking anymore, so they will be cleaned up like a vacuum as you walk by, assuming you have a decent pickup radius. That means more playing/fighting and less scanning and clicking to loot.
The down side is that there is something to be said for having some "stuff" strewn about the battlefield, it is evidence that a great battle took place and adds to the overall feeling of the game.